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In game design, 'Zone' refers to a distinct area with specific rules, challenges, or aesthetics that shape player experience. It can be a literal space, like a dungeon or biome, or a metaphorical state, such as a combat zone or puzzle area. Zones often serve as pacing tools, guiding progression through varied gameplay loops and narrative beats. They may symbolize psychological states, environmental themes, or gameplay mechanics, creating cohesion within larger worlds. Effective zone design balances exploration, challenge, and reward, ensuring each area feels purposeful and memorable without overwhelming the player.