What a walk
In game design, 'Wobbly' often refers to mechanics centered on instability, such as physics-based puzzles where characters or objects teeter and sway, demanding precise control from players. This concept symbolizes vulnerability and unpredictability, adding tension and humor to gameplay, as seen in titles like 'Human: Fall Flat' or 'Totally Accurate Battle Simulator.' It can also represent narrative themes of fragility or moral ambiguity, where choices lead to shaky outcomes. By embracing wobbliness, games challenge players to adapt to chaos, turning potential frustration into engaging, dynamic experiences that highlight the beauty of imperfection in virtual worlds.