Wave
In game design, 'Wave' often refers to enemy attack patterns in action or tower defense games, where players must survive escalating challenges. It can also describe rhythmic mechanics in music games, where visual waves sync with audio for immersive play. Symbolically, waves represent cyclical difficulty, player progression, and dynamic environments—seen in fluid simulations or procedural generation. This concept emphasizes pacing, tension, and mastery, making it a versatile tool for engaging gameplay loops.