What a walk
In gaming, 'Walk' transcends basic movement to become a core design philosophy. It establishes pacing, allowing players to absorb environments and narratives at a contemplative rhythm. This deliberate slowness can build tension, highlight scale, or offer moments of quiet reflection amidst action. Mechanically, walking grounds the player in the game world, making faster travel or combat feel earned. It's a tool for immersion, turning traversal into an experience rather than a task. From atmospheric exploration to symbolic journeys, the act of walking shapes player engagement and emotional connection to the virtual space.