traps - Games
In game design, traps serve as dynamic obstacles that test player awareness and strategy. They range from simple mechanical hazards to complex environmental puzzles, forcing players to observe patterns, time movements, and adapt tactics. Symbolically, traps represent consequences of carelessness or the tension between risk and reward. Well-designed traps enhance immersion by creating suspenseful moments—whether triggering a hidden spike pit or navigating a laser grid—that reward cautious exploration and punish recklessness. Their implementation across genres, from platformers to RPGs, underscores their role in balancing challenge and engagement, making them a fundamental tool for shaping player experience through interactive consequence.