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trap - Games

In gaming, 'trap' refers to a design element that challenges players through deception or danger, often as environmental hazards, puzzles, or narrative twists. It symbolizes risk-reward mechanics, forcing strategic thinking and careful exploration. Traps can be literal, like hidden spikes or pressure plates, or metaphorical, such as moral dilemmas or plot twists that ensnare characters. They enhance immersion by creating tension and unpredictability, rewarding observant players while punishing recklessness. This concept is integral across genres, from action-adventure to RPGs, emphasizing player agency and consequence in interactive storytelling.