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Time - Games

Time is a fundamental design element in games, serving as both a mechanic and a narrative device. It can manifest as a limited resource in strategy titles, a puzzle-solving tool in adventure games, or a dynamic system affecting world states in RPGs. Symbolically, time often represents progression, decay, or inevitability, shaping player decisions and emotional engagement. From real-time combat to turn-based systems, its manipulation defines gameplay pacing and challenge. In storytelling, flashbacks, time loops, and branching timelines explore themes of memory, consequence, and alternate realities, making time a versatile core for immersive experiences.