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Tile - Games

In game design, a tile is a fundamental building block, typically a small, uniform graphic unit used to construct larger environments. It enables efficient creation of expansive worlds, from pixel-art landscapes to grid-based puzzles, by allowing developers to reuse assets. Tiles often symbolize modularity and structure, underpinning genres like strategy and roguelikes where spatial arrangement is key. Their repetitive nature can evoke rhythm or pattern, influencing gameplay mechanics such as matching or pathfinding. As a core element, tiles blend technical efficiency with creative expression, shaping how players interact with virtual spaces.