Who will be the last to die?
Throwable objects in games serve as versatile gameplay tools, ranging from simple projectiles like grenades to environmental hazards. They introduce strategic depth through physics-based interactions, allowing players to solve puzzles, engage in combat, or manipulate surroundings. Symbolically, throwables often represent empowerment or improvisation, giving characters agency in chaotic scenarios. Design-wise, they balance risk and reward, requiring precise timing and aiming. Common in action, puzzle, and adventure genres, throwables enhance immersion by making virtual worlds feel reactive and dynamic, encouraging creative problem-solving beyond direct confrontation.