The Island of Momo
In game design, threats are fundamental mechanics that drive tension and player engagement. They manifest as enemies, environmental hazards, time limits, or resource scarcity, forcing strategic decisions and skill development. Threats create conflict, shaping narratives and defining challenges—from stealth games' patrols to survival horrors' limited ammo. Their pacing and escalation control difficulty curves, while symbolic threats like moral dilemmas add depth. Ultimately, threats transform passive experiences into interactive struggles, making victory meaningful through risk and consequence.