Super HitMasters
Targeting in games refers to the core mechanics of aiming, selecting, or focusing on specific objects, enemies, or points within a virtual environment. It encompasses both literal systems like reticles and lock-ons in shooters or action games, and abstract applications such as targeting resources in strategy titles or dialogue options in RPGs. This fundamental design element dictates player engagement, skill expression, and strategic depth, often serving as the primary interface between intent and action. Its implementation—whether manual, assisted, or automatic—profoundly shapes gameplay feel, challenge, and accessibility across genres.