Draw War
Sketching in game design represents the foundational, iterative process of prototyping core mechanics and visual concepts. It serves as a low-fidelity blueprint, allowing developers to rapidly test gameplay loops, narrative structures, or artistic styles before committing resources to full production. This conceptual stage emphasizes flexibility and experimentation, often using simple tools to explore player interaction, level layouts, or character dynamics. As a metaphor, sketching symbolizes the raw, creative essence of game development—where ideas are born, refined, or discarded in pursuit of engaging interactive experiences.