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Sequence - Games

In game design, a sequence refers to the deliberate ordering of gameplay elements to create rhythm, progression, and narrative flow. It structures player experience through level design, puzzle chains, combat encounters, or story beats, guiding pacing and difficulty. Sequences can be linear for directed storytelling or branching for player agency, often using visual, auditory, or mechanical cues to signal transitions. They embody the core of interactive pacing, transforming isolated mechanics into cohesive journeys that build tension, reward mastery, and shape emotional arcs within virtual worlds.