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In game design, props are the interactive objects that populate a world, grounding it in reality and enabling gameplay. They range from keys that unlock doors to weapons wielded in combat, serving as tools for progression, puzzles, and narrative cues. Props can symbolize themes—like a broken mirror reflecting a character's turmoil—or define genres, such as futuristic gadgets in sci-fi. Their placement and functionality are crucial for immersion, guiding players intuitively through environments. Ultimately, props are the tangible elements that bridge player agency with the game's story and mechanics, making the virtual experience feel lived-in and purposeful.