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Point - Games

In game design, 'point' serves as a fundamental unit of interaction and progression. It quantifies achievements through scoring systems, marks objectives on maps as waypoints, and defines character abilities via skill points. Points create tangible feedback loops—whether tracking health, currency, or experience—transforming abstract play into measurable growth. They anchor player agency, making every action purposeful: collect, spend, or strategize around these accumulative markers. From arcade classics to open-world RPGs, points structure reward, risk, and narrative pacing, turning virtual endeavors into compelling journeys of incremental mastery.