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Orders - Games

In game design, 'Orders' represent a core interactive mechanic that bridges narrative and gameplay. They manifest as quests, mission objectives, or command systems, structuring player progression and agency. Symbolically, orders explore themes of authority, duty, and moral choice—whether following a commander's directive or questioning flawed instructions. Mechanically, they provide clear goals, pacing, and feedback loops, from simple fetch tasks to complex strategic commands in RTS or RPGs. Well-designed orders balance guidance with player freedom, avoiding rigid linearity. Ultimately, they shape the player's journey, making abstract narratives tangible through actionable goals and consequences.