Combo Snake
In game design, a node represents a discrete point of interaction or decision within a system. It can be a location on a map, a skill in a progression tree, a dialogue choice, or a data point in a network. Nodes are connected by edges, creating the pathways—be they physical, narrative, or mechanical—that define player agency and world structure. This fundamental element allows for modular, non-linear experiences, from open-world exploration to complex narrative branching. The node's power lies in its simplicity: a single unit of potential that, when linked, forms the intricate, player-driven architectures central to interactive storytelling and systemic gameplay.