Red Rope
In game design, 'Magnet' often refers to mechanics that attract player attention or guide interaction. This can manifest as environmental cues pulling characters toward objectives, loot systems that draw players to explore, or narrative hooks that create emotional investment. Symbolically, it represents the core engagement loop—using rewards, challenges, or curiosity to keep players immersed. From subtle visual highlights to explicit force-based puzzles, magnet elements streamline gameplay while maintaining a sense of discovery, making them a fundamental tool for balancing player agency with directed experience.