Dot Lines
In game design, lines serve as fundamental visual and structural elements. They guide player movement through environmental paths, define boundaries of playable spaces, and create visual flow in level layouts. Symbolically, lines can represent progression—connecting narrative points or marking skill development in progression systems. Mechanically, they appear as aiming reticles, trajectory predictors in puzzle games, or connection mechanics in titles like 'The Witness'. Their simplicity belies their versatility: a single line can be a constraint, a guide, or the core interactive loop itself.