Cut the Grass Cutting Grass
In gaming, lawns often serve as transitional spaces that subtly guide player movement while establishing tone. They can represent domesticity in life sims, contested territory in strategy titles, or liminal zones in horror games. Mechanically, lawns may hide collectibles, slow traversal, or require maintenance via mini-games. Their visual simplicity contrasts with narrative weight—a manicured lawn suggests order, while an overgrown one implies neglect. This versatile element grounds fantastical worlds in familiar texture, making lawns a quiet but pervasive design tool across genres.