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HP, or Hit Points, is a foundational game mechanic representing a character's vitality. It quantifies survivability, creating tension through depletion and recovery systems. In RPGs, HP defines progression via level scaling; in action games, it dictates combat pacing. Designers use HP to balance difficulty—low HP encourages strategic play, while regeneration mechanics affect engagement. It serves as a universal resource for risk-reward decisions, from boss battles to environmental hazards. Beyond numbers, HP often symbolizes narrative resilience, making it a core interactive element in player agency and immersion.