Punch the ball!
In game design, 'Goal' serves as the fundamental driver of player engagement and progression. It provides clear objectives that structure gameplay, whether through explicit missions, hidden achievements, or emergent player-defined targets. Goals create tension, reward systems, and a sense of accomplishment, transforming abstract mechanics into meaningful experiences. They range from short-term tasks to long-term narratives, adapting across genres from puzzles to open-world adventures. Ultimately, well-crafted goals balance challenge with attainability, guiding players while preserving agency—making the pursuit itself as compelling as the outcome.