Tiny Archer
In game design, Focus represents the player's directed attention and intentional engagement. It manifests through mechanics like resource management, strategic planning, and moment-to-moment decision-making. Games cultivate Focus by presenting clear objectives, meaningful choices, and immediate feedback loops. This concept is central to genres from puzzle games requiring spatial reasoning to strategy titles demanding long-term planning. A well-designed Focus system creates flow states where players lose track of time while remaining fully present in the challenge. It transforms passive consumption into active participation, making gameplay both mentally stimulating and deeply satisfying.