Temple Tower
In game design, the floor serves as the foundational canvas upon which worlds are built. It defines spatial relationships, guides player navigation through texture and elevation changes, and establishes environmental storytelling through wear patterns, hidden markings, or interactive surfaces. Beyond mere geometry, floors can symbolize progression—ascending through dungeon tiers or corporate hierarchies—or create psychological tension when they collapse or shift unexpectedly. From puzzle platforms to atmospheric terrain, the floor remains an essential, often overlooked layer of interactive architecture that grounds both gameplay and narrative.