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Fighting - Games

Fighting in games transcends mere combat mechanics, serving as a core interactive language that expresses conflict, progression, and player agency. It manifests through diverse systems—from tactical turn-based battles to real-time action sequences—each designed to create tension, reward skill, and drive narrative momentum. Symbolically, fighting represents struggle against adversity, whether against foes, environments, or internal challenges, mirroring real-world resilience. Its design elements prioritize balance, feedback, and engagement, ensuring every encounter feels meaningful. Ultimately, fighting is the heartbeat of interactive storytelling, transforming abstract concepts into visceral, player-driven experiences that define genres from RPGs to platformers.