Cut the Grass Cutting Grass
In game design, 'Field' represents the foundational spatial canvas where gameplay unfolds. It establishes boundaries, defines interactive zones, and serves as the primary environment for player agency. Beyond mere geography, fields can symbolize territories of control, arenas for conflict, or canvases for emergent storytelling. They structure progression through open exploration or guided pathways, directly influencing mechanics like resource gathering, tactical positioning, and spatial puzzles. Whether a vast overworld, a constrained battle grid, or a procedural landscape, the field is the essential stage that frames the player's experience and interaction within the virtual world.