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Fast-food - Games

In gaming, 'fast-food' often refers to mechanics designed for quick consumption and instant gratification, such as repetitive side quests, loot boxes, or microtransactions. These elements prioritize accessibility and short-term engagement over depth, mirroring the convenience-driven nature of fast-food culture. While criticized for potentially undermining narrative or strategic complexity, they can effectively cater to casual players or fill gaps in larger experiences. This concept symbolizes a trade-off between immediate satisfaction and lasting value in game design.