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Customers - Games

In gaming, 'Customers' represent the player's relationship with in-game economies and social systems. They appear as NPCs in management sims, quest-givers in RPGs, or targets in tycoon games, driving gameplay through demands and rewards. This concept explores themes of service, capitalism, and social dynamics, often serving as a mechanic to teach resource allocation, negotiation, and consequence-based decision-making. Whether as loyal patrons or fickle consumers, customers shape narrative progression and challenge players to balance empathy with efficiency in virtual worlds.