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Crowd - Games

In game design, 'crowd' often refers to AI-controlled NPCs that populate environments, creating immersion through density and behavior. It symbolizes societal pressure, anonymity, or collective movement in narrative-driven titles. Technically, it involves pathfinding algorithms and animation blending to simulate realistic group dynamics. From stealth games using crowds as cover to horror titles where they become threats, this element enhances player agency and world believability. Its implementation balances performance constraints with emergent gameplay possibilities.