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Categories - Games

In game design, categories are fundamental organizational tools that structure player experience. They manifest as character classes, skill trees, item rarities, or genre classifications, guiding player choices and progression. By defining clear boundaries and relationships, categories enhance gameplay clarity, foster strategic depth, and support balanced mechanics. They symbolize the underlying logic of game worlds, from fantasy archetypes to competitive tiers, enabling intuitive navigation and meaningful player agency. This systematic approach helps developers craft cohesive experiences while allowing players to engage with complex systems through familiar frameworks.