Sokoban Push The Box
In game design, 'Box' represents fundamental spatial constraints and interactive boundaries. It manifests as level geometry, collision detection volumes, inventory grids, and UI containers. This concept governs player movement, object placement, and puzzle mechanics—from navigating environmental boxes to organizing items in menu boxes. The box metaphor extends to narrative confinement, where players overcome literal or metaphorical containers. Its simplicity enables complex emergent gameplay, making the box an invisible yet essential framework shaping player agency and systemic interaction within virtual worlds.