Dont Tease Me
In game design, 'Avoid' is a fundamental mechanic that creates tension and skill-based challenges. It manifests as dodging enemy attacks, evading environmental hazards, or navigating spatial obstacles. This core action tests player reflexes, spatial awareness, and risk assessment, often serving as the primary difficulty driver in shooters, platformers, and survival games. Symbolically, it can represent overcoming adversity or the consequences of poor planning. A well-implemented avoid mechanic feels fair yet demanding, rewarding mastery with progression and a palpable sense of achievement.